<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.2.1" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Hard fantasy</title>
	<link>http://www.sfnovelists.com/2008/07/16/hard-fantasy/</link>
	<description>A mutual support group for SF/F Novelists</description>
	<pubDate>Sat, 31 Jul 2010 21:33:25 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.1</generator>

	<item>
		<title>By: Gerald Brandt &#187; Blog Archive &#187; Weekly Links 20090111</title>
		<link>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-5660</link>
		<author>Gerald Brandt &#187; Blog Archive &#187; Weekly Links 20090111</author>
		<pubDate>Sun, 11 Jan 2009 15:00:51 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-5660</guid>
		<description>[...] Jane Lindskold define what she thinks Hard Fantasy is.  An older article by Marie Brennan can be found here. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Jane Lindskold define what she thinks Hard Fantasy is.  An older article by Marie Brennan can be found here. [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marie Brennan</title>
		<link>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3280</link>
		<author>Marie Brennan</author>
		<pubDate>Sun, 20 Jul 2008 16:25:42 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3280</guid>
		<description>Nora -- yeah, calling it "anthropologically rigorous" didn't exactly leap off the tongue for me, either. :-)</description>
		<content:encoded><![CDATA[<p>Nora &#8212; yeah, calling it &#8220;anthropologically rigorous&#8221; didn&#8217;t exactly leap off the tongue for me, either. <img src='http://www.sfnovelists.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scottmarlowe.com - Weekend Links - 7/18/08</title>
		<link>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3263</link>
		<author>scottmarlowe.com - Weekend Links - 7/18/08</author>
		<pubDate>Fri, 18 Jul 2008 14:41:21 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3263</guid>
		<description>[...] Hard fantasy  I think it&#8217;s been about two years since the Internet spawned a new iteration of an old debate (like it tends to do), in this case the notion of &#8220;hard fantasy.&#8221; These thoughts coalesced in my head then, but what with one thing and another I was too busy to ever post them, so here I am: well and truly behind the bandwagon. And I&#8217;ve lost all my links from that old debate to boot. But it&#8217;s a notion I happen to like, so let me toss in my two cents&#8217; worth, however late they may be. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Hard fantasy  I think it&rsquo;s been about two years since the Internet spawned a new iteration of an old debate (like it tends to do), in this case the notion of &ldquo;hard fantasy.&rdquo; These thoughts coalesced in my head then, but what with one thing and another I was too busy to ever post them, so here I am: well and truly behind the bandwagon. And I&rsquo;ve lost all my links from that old debate to boot. But it&rsquo;s a notion I happen to like, so let me toss in my two cents&rsquo; worth, however late they may be. [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chrisweuve</title>
		<link>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3252</link>
		<author>chrisweuve</author>
		<pubDate>Fri, 18 Jul 2008 02:50:15 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3252</guid>
		<description>This came up just as I was discussing a something similar with some friends.  In a recent episode of _Darths and Droids_,  the following comment was made:
"Some players will nitpick about the tiniest details of a setting,  complaining endlessly, for example, how unrealistic it is to have a type of armour called 'splint mail', which never existed in real  history, blah blah blah, when the thing wearing it is an **orc**. Or  how a coinage system based on large quantities of more or less pure precious metals is completely economically unsustainable, while ignoring the fact that there are literal miracle-working priests and wizards running around the countryside. Or that nobody ever seems to be sick in a society with no concept of personal hygiene, yet are  perfectly happy to accept that dragons fly and breathe fire and masquerade as human beings."

A friend responded to this by noting a long-running home-brew FRP game he had seen at MIT, "in which player characters have to contend with the malnutrition that comes from spending too long eating just waybread, the most common miracle worked by priests is the cure of infection, bimetallism is alive and well with silver being ten times more valuable than gold (for reasons left as an exercise for the reader), orcs are believed by some players to have two Y chromosomes and no X, and, yes, horses make aging rolls."  My friend went on to point out that the game "was once accurately, if impolitically, termed 'the favorite FRP game of those who can stand it at all.' " 

A conclusion, I think, which can be applied more generally to the entire hard vs. soft fantasy debate.</description>
		<content:encoded><![CDATA[<p>This came up just as I was discussing a something similar with some friends.  In a recent episode of _Darths and Droids_,  the following comment was made:<br />
&#8220;Some players will nitpick about the tiniest details of a setting,  complaining endlessly, for example, how unrealistic it is to have a type of armour called &#8217;splint mail&#8217;, which never existed in real  history, blah blah blah, when the thing wearing it is an **orc**. Or  how a coinage system based on large quantities of more or less pure precious metals is completely economically unsustainable, while ignoring the fact that there are literal miracle-working priests and wizards running around the countryside. Or that nobody ever seems to be sick in a society with no concept of personal hygiene, yet are  perfectly happy to accept that dragons fly and breathe fire and masquerade as human beings.&#8221;</p>
<p>A friend responded to this by noting a long-running home-brew FRP game he had seen at MIT, &#8220;in which player characters have to contend with the malnutrition that comes from spending too long eating just waybread, the most common miracle worked by priests is the cure of infection, bimetallism is alive and well with silver being ten times more valuable than gold (for reasons left as an exercise for the reader), orcs are believed by some players to have two Y chromosomes and no X, and, yes, horses make aging rolls.&#8221;  My friend went on to point out that the game &#8220;was once accurately, if impolitically, termed &#8216;the favorite FRP game of those who can stand it at all.&#8217; &#8221; </p>
<p>A conclusion, I think, which can be applied more generally to the entire hard vs. soft fantasy debate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nora</title>
		<link>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3245</link>
		<author>Nora</author>
		<pubDate>Thu, 17 Jul 2008 17:45:17 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3245</guid>
		<description>Huh.  I like this.  I'd never heard the term "hard fantasy" before -- I've been calling it "traditional fantasy", but tripping over this term because that automatically begs the question &lt;em&gt;whose tradition?&lt;/em&gt;  Then I tried "worldbuilding-focused fantasy", which feels closer, but is still clunky.  Hard fantasy it is.  =)

Just discovering this site, too, BTW, and I like what I see so far.  Nice!</description>
		<content:encoded><![CDATA[<p>Huh.  I like this.  I&#8217;d never heard the term &#8220;hard fantasy&#8221; before &#8212; I&#8217;ve been calling it &#8220;traditional fantasy&#8221;, but tripping over this term because that automatically begs the question <em>whose tradition?</em>  Then I tried &#8220;worldbuilding-focused fantasy&#8221;, which feels closer, but is still clunky.  Hard fantasy it is.  =)</p>
<p>Just discovering this site, too, BTW, and I like what I see so far.  Nice!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jaws</title>
		<link>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3242</link>
		<author>Jaws</author>
		<pubDate>Thu, 17 Jul 2008 16:48:05 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3242</guid>
		<description>I would emphasize a slightly different distinction between "hard" and "soft" speculative fiction. In "hard" speculative fiction, the characters and the narrative explicitly acknowledge a rule-based rubric that constrains their actions and situations. That means no &lt;i&gt;deus ex machina&lt;/i&gt; by non-rule-bound actors/forces allowed! Perhaps a couple of examples would make this theory clearer:

Tom Godwin, "The Cold Equations", perhaps epitomizes the hard-SF story. The rubric isn't just a constraint &#151; it's the McGuffin. Conversely, despite all of the references to physics and physical constants (particularly Planck's Constant... which contemporary research indicates may not be a constant), Dan Simmons's excellent Hyperion Quarto is &lt;b&gt;not&lt;/b&gt; "hard SF," because the characters simply are not constrained by any consistent rubric.

Ursula Le Guin's short fiction set in Earthsea is an excellent example of "hard fantasy," even though the rules themselves are not what a scientist would accept as sufficient. However, carefully examining the rigor underlying Le Guin's works (and it's merely more apparent in the short fiction) shows that it qualifies as "hard." Conversely, and to use a purposefully annoying example, &lt;i&gt;Bewitched&lt;/i&gt; is not hard fantasy.

Or maybe it's just "hard" if it has math in it. ;-)

&#151; CEP</description>
		<content:encoded><![CDATA[<p>I would emphasize a slightly different distinction between &#8220;hard&#8221; and &#8220;soft&#8221; speculative fiction. In &#8220;hard&#8221; speculative fiction, the characters and the narrative explicitly acknowledge a rule-based rubric that constrains their actions and situations. That means no <i>deus ex machina</i> by non-rule-bound actors/forces allowed! Perhaps a couple of examples would make this theory clearer:</p>
<p>Tom Godwin, &#8220;The Cold Equations&#8221;, perhaps epitomizes the hard-SF story. The rubric isn&#8217;t just a constraint &#8212; it&#8217;s the McGuffin. Conversely, despite all of the references to physics and physical constants (particularly Planck&#8217;s Constant&#8230; which contemporary research indicates may not be a constant), Dan Simmons&#8217;s excellent Hyperion Quarto is <b>not</b> &#8220;hard SF,&#8221; because the characters simply are not constrained by any consistent rubric.</p>
<p>Ursula Le Guin&#8217;s short fiction set in Earthsea is an excellent example of &#8220;hard fantasy,&#8221; even though the rules themselves are not what a scientist would accept as sufficient. However, carefully examining the rigor underlying Le Guin&#8217;s works (and it&#8217;s merely more apparent in the short fiction) shows that it qualifies as &#8220;hard.&#8221; Conversely, and to use a purposefully annoying example, <i>Bewitched</i> is not hard fantasy.</p>
<p>Or maybe it&#8217;s just &#8220;hard&#8221; if it has math in it. <img src='http://www.sfnovelists.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>&#8212; CEP</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt&#8217;s Bookosphere July 16, 2008 &#171; Enter the Octopus</title>
		<link>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3214</link>
		<author>Matt&#8217;s Bookosphere July 16, 2008 &#171; Enter the Octopus</author>
		<pubDate>Thu, 17 Jul 2008 03:10:35 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3214</guid>
		<description>[...] Midnight Never Come&#8221; author Marie Brennan on hard fantasy [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Midnight Never Come&#8221; author Marie Brennan on hard fantasy [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Damien R. S.</title>
		<link>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3212</link>
		<author>Damien R. S.</author>
		<pubDate>Wed, 16 Jul 2008 19:56:14 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3212</guid>
		<description>Another example:
soft superhero comics: almost all of them, where completely fantastic elements co-exist with "the real world" without changing it reliably.

hard superheroes: Watchmen, where Dr. Manhattan destabilized the Cold War balance of power through his alliance with the US, and had revolutionized the world economy through synthesizing lithium for electric vehicles.  (The *science* is beyond 'soft', but given the power it had an effect beyond the plot of the week, or using Superman as an airstrike on Libya.)</description>
		<content:encoded><![CDATA[<p>Another example:<br />
soft superhero comics: almost all of them, where completely fantastic elements co-exist with &#8220;the real world&#8221; without changing it reliably.</p>
<p>hard superheroes: Watchmen, where Dr. Manhattan destabilized the Cold War balance of power through his alliance with the US, and had revolutionized the world economy through synthesizing lithium for electric vehicles.  (The *science* is beyond &#8217;soft&#8217;, but given the power it had an effect beyond the plot of the week, or using Superman as an airstrike on Libya.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marie Brennan</title>
		<link>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3211</link>
		<author>Marie Brennan</author>
		<pubDate>Wed, 16 Jul 2008 19:17:35 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3211</guid>
		<description>Oops, I missed Damien's comment in the moderation queue.  In response to that: I like your examples.  And it makes it clear that fantasy doesn't have to be "hard" to be "good;" I &lt;i&gt;adore&lt;/i&gt; Robin McKinley, but she's not engaged in the kind of thing I would call hard fantasy.  &lt;i&gt;Sunshine&lt;/i&gt; comes the closest, I would say.

Eliza -- "real consequences for choices" applies to &lt;i&gt;any&lt;/i&gt; fiction, regardless of genre; I'd say it becomes specific to sf and fantasy when the choices in question are sfnal or fantastical.  Which is why it's science in the SF and worldbuilding (not necessarily just the magic) in fantasy, because those are places the story becomes differentiated from mainstream fiction.</description>
		<content:encoded><![CDATA[<p>Oops, I missed Damien&#8217;s comment in the moderation queue.  In response to that: I like your examples.  And it makes it clear that fantasy doesn&#8217;t have to be &#8220;hard&#8221; to be &#8220;good;&#8221; I <i>adore</i> Robin McKinley, but she&#8217;s not engaged in the kind of thing I would call hard fantasy.  <i>Sunshine</i> comes the closest, I would say.</p>
<p>Eliza &#8212; &#8220;real consequences for choices&#8221; applies to <i>any</i> fiction, regardless of genre; I&#8217;d say it becomes specific to sf and fantasy when the choices in question are sfnal or fantastical.  Which is why it&#8217;s science in the SF and worldbuilding (not necessarily just the magic) in fantasy, because those are places the story becomes differentiated from mainstream fiction.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eliza</title>
		<link>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3210</link>
		<author>Eliza</author>
		<pubDate>Wed, 16 Jul 2008 18:59:34 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/07/16/hard-fantasy/#comment-3210</guid>
		<description>I like your definition of hard fantasy-- I'm a sucker for it myself.  Of course, once I start thinking of that I think perhaps a simpler definition would be something like 'real consequences for choices', or perhaps just 'fantastic realism'.  Magic doesn't necessarily need to be understood, perhaps... but if it's wild and inconsistent, it would be viewed that way and not meddled with lightly.  Though it doesn't fit under 'understanding magic', if done well and consistently, it's also very believable.

Of course, writing like that is hard to find.  George R. R. Martin is brilliant, and I think now I'd add Patrick Rothfuss to the list.  I'd love to achieve that sort of depth in my own writing.</description>
		<content:encoded><![CDATA[<p>I like your definition of hard fantasy&#8211; I&#8217;m a sucker for it myself.  Of course, once I start thinking of that I think perhaps a simpler definition would be something like &#8216;real consequences for choices&#8217;, or perhaps just &#8216;fantastic realism&#8217;.  Magic doesn&#8217;t necessarily need to be understood, perhaps&#8230; but if it&#8217;s wild and inconsistent, it would be viewed that way and not meddled with lightly.  Though it doesn&#8217;t fit under &#8216;understanding magic&#8217;, if done well and consistently, it&#8217;s also very believable.</p>
<p>Of course, writing like that is hard to find.  George R. R. Martin is brilliant, and I think now I&#8217;d add Patrick Rothfuss to the list.  I&#8217;d love to achieve that sort of depth in my own writing.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
