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	<title>Comments on: The writer at play</title>
	<link>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/</link>
	<description>A mutual support group for SF/F Novelists</description>
	<pubDate>Tue, 06 Jan 2009 00:47:47 +0000</pubDate>
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		<title>By: Distractions &#187; Blog Archive &#187; roleplaying and writing craft</title>
		<link>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-3061</link>
		<author>Distractions &#187; Blog Archive &#187; roleplaying and writing craft</author>
		<pubDate>Mon, 30 Jun 2008 23:21:44 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-3061</guid>
		<description>[...] them far more partial than others - although nothing as succinct as some of ours), writes about how RPGs have made her a better writer. This in a bit of a contrast to the Clarkesworld thing, where most of the writers interviewed seem [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] them far more partial than others - although nothing as succinct as some of ours), writes about how RPGs have made her a better writer. This in a bit of a contrast to the Clarkesworld thing, where most of the writers interviewed seem [&#8230;]</p>
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		<title>By: Matt&#8217;s Bookosphere: 6/22/2008 &#171; Enter the Octopus</title>
		<link>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2995</link>
		<author>Matt&#8217;s Bookosphere: 6/22/2008 &#171; Enter the Octopus</author>
		<pubDate>Sun, 22 Jun 2008 22:32:02 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2995</guid>
		<description>[...] &#8220;Midnight Never Come&#8221; author Marie Brennan on what she learned from role-playing games. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] &#8220;Midnight Never Come&#8221; author Marie Brennan on what she learned from role-playing games. [&#8230;]</p>
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		<title>By: Ryan Viergutz</title>
		<link>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2971</link>
		<author>Ryan Viergutz</author>
		<pubDate>Wed, 18 Jun 2008 19:26:41 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2971</guid>
		<description>I don't usually do MUSHes or PBP anymore; they became repetitive and simply take a lot of time. Tabletop I still do, usually on a weekend here or there, because it's one of the primary interests me and my friends share. :)

Most of my character ideas for probably a decade came from RPGs that never really started. Because it's been eons since I've played, my inspirations are wandering off in all sorts of other directions.

Oh, and I also learned to write over the Dragon Dice object on the little online game of DragonsfireMOO. :)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t usually do MUSHes or PBP anymore; they became repetitive and simply take a lot of time. Tabletop I still do, usually on a weekend here or there, because it&#8217;s one of the primary interests me and my friends share. <img src='http://www.sfnovelists.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Most of my character ideas for probably a decade came from RPGs that never really started. Because it&#8217;s been eons since I&#8217;ve played, my inspirations are wandering off in all sorts of other directions.</p>
<p>Oh, and I also learned to write over the Dragon Dice object on the little online game of DragonsfireMOO. <img src='http://www.sfnovelists.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Marie Brennan</title>
		<link>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2951</link>
		<author>Marie Brennan</author>
		<pubDate>Tue, 17 Jun 2008 05:06:50 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2951</guid>
		<description>Barbara -- yeah, I deliberately left out the GM side of things.  Partly because I don't have as much experience with it (just a one-shot live-action game and the campaign that inspired &lt;i&gt;Midnight Never Come&lt;/i&gt;), and partly because it has its own set of points.  But I may do another post about that someday.</description>
		<content:encoded><![CDATA[<p>Barbara &#8212; yeah, I deliberately left out the GM side of things.  Partly because I don&#8217;t have as much experience with it (just a one-shot live-action game and the campaign that inspired <i>Midnight Never Come</i>), and partly because it has its own set of points.  But I may do another post about that someday.</p>
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		<title>By: Antony Johnston</title>
		<link>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2948</link>
		<author>Antony Johnston</author>
		<pubDate>Mon, 16 Jun 2008 18:32:19 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2948</guid>
		<description>I roleplayed pretty much every day of my life between the ages of 13 and 25. I only stopped because I moved away for work purposes, couldn't find a group I liked in the new place, and got out of the habit. My first pro writing gigs were all roleplaying-based, though (magazine articles and a couple of sourcebooks).

And now that I'm freelance and live in the middle of nowhere, I'm even further out of the habit (online RPing never did it for me). But what I learnt during those years was invaluable, and I think it's no accident that my most successful series, while not directly inspired by RPGs, has a large crossover audience with roleplayers. So there must be something subconscious in there...</description>
		<content:encoded><![CDATA[<p>I roleplayed pretty much every day of my life between the ages of 13 and 25. I only stopped because I moved away for work purposes, couldn&#8217;t find a group I liked in the new place, and got out of the habit. My first pro writing gigs were all roleplaying-based, though (magazine articles and a couple of sourcebooks).</p>
<p>And now that I&#8217;m freelance and live in the middle of nowhere, I&#8217;m even further out of the habit (online RPing never did it for me). But what I learnt during those years was invaluable, and I think it&#8217;s no accident that my most successful series, while not directly inspired by RPGs, has a large crossover audience with roleplayers. So there must be something subconscious in there&#8230;</p>
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		<title>By: Barbara</title>
		<link>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2947</link>
		<author>Barbara</author>
		<pubDate>Mon, 16 Jun 2008 15:06:51 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2947</guid>
		<description>I consider roleplaying an invaluable element of my writer's toolbox.  For all the reasons you mention, and then some.

Our game is very RP heavy -- we're all a bunch of writers, artists, and actors (and one engineer -- not sure where he came from) and so there's always lots of dialog in our game.  Nothing develops your dialog ear like improvising out loud.  Sure, yes, we all talk in real life, but in the game setting, everyone is more focused on listening, and the dialog is more focused on developing the plot or character than our usual every-day discussions.  

And when you take on gamemaster duties -- that could be its own separate discussion.  All the worldbuilding of a book, only with people actively interrogating you about it every step of the way.  Talk about not being able to put off decisions!  But the players come up with the same questions readers will, and that forces me to flesh out ideas I might have glossed over.</description>
		<content:encoded><![CDATA[<p>I consider roleplaying an invaluable element of my writer&#8217;s toolbox.  For all the reasons you mention, and then some.</p>
<p>Our game is very RP heavy &#8212; we&#8217;re all a bunch of writers, artists, and actors (and one engineer &#8212; not sure where he came from) and so there&#8217;s always lots of dialog in our game.  Nothing develops your dialog ear like improvising out loud.  Sure, yes, we all talk in real life, but in the game setting, everyone is more focused on listening, and the dialog is more focused on developing the plot or character than our usual every-day discussions.  </p>
<p>And when you take on gamemaster duties &#8212; that could be its own separate discussion.  All the worldbuilding of a book, only with people actively interrogating you about it every step of the way.  Talk about not being able to put off decisions!  But the players come up with the same questions readers will, and that forces me to flesh out ideas I might have glossed over.</p>
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		<title>By: LJCohen</title>
		<link>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2944</link>
		<author>LJCohen</author>
		<pubDate>Mon, 16 Jun 2008 12:39:11 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2944</guid>
		<description>Well, I can't speak directly to RPG and my writing process, but I can say that on line role-playing was invaluable to my older son in learning how to write.  He was always an avid reader, but writing more than a paragraph for school was a struggle.  Then he discovered role playing boards on line, mostly run by older kids, and he had to learn to write a cohesive narrative using proper grammar in order to participate.

It directly translated into being able to write more effective essays and to be able to actually complete some short stories.  

The online role playing has some, but not all, of the elements of RPGs--what it doesn't have is the built in randomization of the game.  I never had the opportunity to play formal RPGs, but I think I would probably really enjoy them.</description>
		<content:encoded><![CDATA[<p>Well, I can&#8217;t speak directly to RPG and my writing process, but I can say that on line role-playing was invaluable to my older son in learning how to write.  He was always an avid reader, but writing more than a paragraph for school was a struggle.  Then he discovered role playing boards on line, mostly run by older kids, and he had to learn to write a cohesive narrative using proper grammar in order to participate.</p>
<p>It directly translated into being able to write more effective essays and to be able to actually complete some short stories.  </p>
<p>The online role playing has some, but not all, of the elements of RPGs&#8211;what it doesn&#8217;t have is the built in randomization of the game.  I never had the opportunity to play formal RPGs, but I think I would probably really enjoy them.</p>
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		<title>By: dave</title>
		<link>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2943</link>
		<author>dave</author>
		<pubDate>Mon, 16 Jun 2008 12:10:56 +0000</pubDate>
		<guid>http://www.sfnovelists.com/2008/06/16/of-dice-and-me/#comment-2943</guid>
		<description>great post, Marie. Fascinating to see the writer's mind at work (and play!)</description>
		<content:encoded><![CDATA[<p>great post, Marie. Fascinating to see the writer&#8217;s mind at work (and play!)</p>
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